the download link in the OP has been updated.
Updated to RC1! there are still a number of things on my todo list before a final release, but I think the label "release candidate" is more telling of the state of the project than "beta," which makes it sound somewhat incomplete. I noticed you mentioned mapping not being your strongest suit, I thought the maps were pretty strong but collabbing with one or several of the communities top mappers could really produce an incredible megawad that would probably feel almost like an entirely new game. I'm kind of reminded of how Valiant rejiggered the Doom experience in more subtle ways, this is more extreme but very entertaining and works quite well. I hope people are watching what you're up to because I think you're really onto something here.
#Brutal doom v21 rc11 mod#
some sort of collab would be awesome too! hopefully after I release the standalone gameplay mod from Paradise in a few weeks, other folks might start to show some interest in building stuff for it, so we'll see where that goes. but in any case, I do intend to keep building similar GZDoom mapsets with this gameplay mod, whether it's more ambitious episodes like this, or some smaller ones that don't take me so goddamn long to produce.
This file intact.It would be awesome someday for Paradise to just be one episode of many in a larger megawad or something - but I'm going to just sort of see where my inspiration takes me and go from there. You may distribute this file in anyĮlectronic format (BBS, Diskette, CD, etc) as long as you include You MAY distribute this file, provided you include this textįile, with no modifications.
Permissions have been obtained from originalĪuthors for any of their resources modified or included in this file. May Not Run With : Any port that does notĪuthors (MAY) use the contents of this file as a base for Rick ''Redneckerz/Red'' Commandeur (Uploader), Simon Howard (Fraggle) (for vsmooth.wad), (or load it with -deh on most sourceports)Īnd use the -file parameter to load vbrutal.wadĪdditional Credits to : Marcos Abenante (SGT_Mark_IV) (For Brutal Doom), On making it a bit closer to real Brutal Doom Weapon reskin than anything else, and BD-DEH focuses The major differences between VBrutal and Brutalĭoom DeHackEd are simply that VBrutal is more of a Other files by author : brutaldeh.zip (Brutal Doom DeHackEd)ĭescription : Weapons from Brutal Doom v21 with smooth animationsĪnd similar timing, this version has no reload.ġ00% compatible with Vanilla Doom and any Upload toĪdvanced engine needed : Vanilla-compatible Marcos Abenante (SGT_Mark_IV) (For Brutal Doom), Simon Howard (Fraggle) (for vsmooth.wad), Dennis ''Exl'' Meuwissen (for Whacked), Greg Lewis (for DeHackEd) Rick ''Redneckerz/Red'' Commandeur (Uploader), for hostingĭ off vsmooth.wad by Simon Howard (fraggle).Īrchive Maintainer : Remove mail address. NOTE: The major differences between VBrutal and Brutal Doom DeHackEd are simply that VBrutal is more of a weapon reskin than anything else, and BD-DEH focuses on making it a bit closer to real Brutal Doom (reloading, and other minor changes). NOT DEMO-COMPATIBLE!īased off vsmooth.wad by Simon Howard (fraggle). 100% compatible with Vanilla Doom and any sourceport that supports deh files. Weapons from Brutal Doom v21 with smooth animations and similar timing, this version has no reload. Uploaded with permission by Rick ''Red'' Commandeur.